Someone mentioned the original GB had a cartridge lock but I guess it must have been safe as later models had no cart lock.
By UltraSuperMega
]]>By Deway
]]>Still, wish the devs of this all the best. It does look good.
By Daniel36
]]>By Daniel36
]]>By X68000
]]>The ACTUAL most notable change, however, and I think you'll agree with me is the greatest crime ever committed, is that they greatly increased the amount of fog covering Kiryu and Ryuji's lower regions during their naked brawl in the bathhouse. THE GREATEST QTE IN THE HISTORY OF VIDEO GAMES [Kiryu straight up smacks Ryuji's ass before using that grip to throw him. This is a real video game] is completely hidden due to this.
Aside from that, uh... minor balancing? Gun style may be a bit better in the original? But frankly it was already really strong in my opinion in the remake, so if they nerfed it, it couldn't have been much. Every other change is just objectively better QoL stuff - knockdowns no longer last for 56 centuries, weapon seals are not permanently locked to the weapon you're using them on, etc.
By Quick_Man
]]>By Coalescence
]]>Honestly... and I know the IR sensor is there.... as well accelerometers too
.....but I have yet to ever play a motion based game or light gun type game... even something like Links crossbow training (which why isn't that ported yet?)
Nada, not one "lightgun game" anywhere!!
Probably should give House of the Dead a spin.... and see if that is as good as the old-school arcade game
By RejectedAng3L
]]>Are they gonna add 4 other games?
Did Taito even have 8 light gun Operation Wolf sequels?
Or is maybe M2 giving us fully updated remakes maybe od all 4 games and haven't announced it?
By RejectedAng3L
]]>By MegaManFan
]]>By N64-ROX
]]>...I just have to put it all together, haven't touched it in a while...
https://www.mediafire.com/file/vjuhg594ykchqhx/NES_Cards_S2.zip/file
By Asaki
]]>And it's not selling FPGA short, just pulling it back to reality. In all honesty Analogue did some damage in their marketing claims that has been hard to reeducate the larger enthusiast audience about. The Mister SNES core authors, for instance, got most of their info from BSNES/Higan, the software emulator renowned for how accurate it is. That's not a secret and they're open about it. I'm not well versed in that core-set, but from what I gathered, they're as accurate as one another.
In regards to the article, I've hardly seen any discussion near devs compared to the more charged discussions I see elsewhere. The author here, an FPGA core dev themself, is just being open and honest about putting things into perspective. I've been chatting with a couple core devs on the side since this article dropped and nobody's felt slighted so far (at least in my little nerd network).
By avcrypt
]]>By Chocoburger
]]>you're welcome.
This have also a huge HUUUGE content of complete videogame magazines from almost 60 countries. A good bunch of famitsu too, but alas, the Ocarina edition is missing there.
By fagnerkof
]]>So whilst it's technically possible for the publisher to do it, they'd be breaking Japanese law by doing it and would be at least fined and probably worse. The National DIET Library in Tokyo has everything scanned but most scans can only be viewed in person on site for the same reasons as above.
By gingerbeardman
]]>By RextheSheep
]]>By MARl0
]]>It's also still not really viable in the consumer space to do FPGA implementations of something like Nintendo GameCube or Xbox 360/PS3 yet. That's another reason why software emulation is still relevant.
(I also considered netplay, particularly for arcade games, which hasn't been done on FPGA systems yet to my knowledge. I'm not sure if that's even possible or not; it feels like a huge challenge, but I don't feel certain enough to say it isn't possible.)
By RextheSheep
]]>My life in gaming just released a compilation of their old fpga videos... in their analogue nt review they copy the ' no emulation' monicker, later they start using 'hardware emulation''....
Of course they both have a place in gaming preservation...software because you can have easy access where you are.. (the best gaming device is the one in your pocket on your lap), and fpga to reduce lag and to understand how they worked on a chip level..
for me personally the analogue pocket really changed a lot.. I use to re-enjoy some carts... I use it to emulate lots of games on the go... I made a sort of mistercade out of it with a turning screen for Tate, and with the analogizer and snac I now enjoy the same device on a CRT tv too... up to 16 bit I'm now in heaven...
sill my Miyoo mini is always in my work bag.. more portable and cheaper..and achievements..
the accuracy for me is visible in the Amiga core.. I play sensible soccer on World Cup level.. and the timing of running is just off on wine cores.. the amiga was a complex beast with custom chips... you can feel the difference there
By romanista
]]>